

My philosophy is that the challenge is to make the most simplest game you can given the restrictions. I recommend joining game jams and DO NOT THINK OF MAKING A BIG GAME. Here are the two YT channels that I was following to get better at GML I have worked on more than 500 (not exaggerating) projects and only ~10 of them could be considered "complete".Īll the repetition that I had gone through when working on those projects, helped me get faster at writing GML code, a better designer, and finally be able to understand the fundamentals of programming (which helped me in other programming languages). I've been using game maker for around 5 years.
#VIDEO GAME MAKER STUDIO PDF#
At first I was following some PDF tutorials which helped me make my first game (a car that could jump on platforms lol). A friend of mine had introduced me to game maker 8. I started making games during grade 8 before I migrated to a new country.
#VIDEO GAME MAKER STUDIO PROFESSIONAL#
Modify this camera with simple variables providedĭisclaimer: I am not by any means a professional game maker developer.One camera to be used anywhere in the game.one persistent object that controls the game.Check, place and remove index of a tileset with scripts.Tile collision script: I personally use tile collision for collisions in my games.This system uses JSON which means, it can be scaled to larger projects a lot easier.Buttons that can be interacted with and modified.Pause Menu: // Add to pause menu with only changing a few variables in its state script.States: // You can add as many states as you'd like.Global variables to refer to layers easier.Aspect ratio and resolution of the game.You can even use this to make slow motion effects! :D.Simple DT and DT_Fixed variables to use across the project.what are you doing? Delta Time is a very important part of making the game fair.

